Passive Duration: 4 seconds ⇒ 5 seconds.With some new combos in her saddlebags, she should be feeling less binary and more flexible.Īnd finally, we’ve given her a normal attack speed, and removed the cap on how fast she can go while dismounted, which goes a long way to help improve how she feels to play (ward clearing is also much faster now!). Now she can fish with Q and follow up with a Crash Down if she lands it. Rell’s new E should provide the giddyup she needs to charge down her enemies and proactively start fights, and the extra range and attack speed while dismounted let her participate more in the fight.Īdding a stun to her Q will let her have a more varied combat pattern that's not just looking for engages with W. We want to smooth out things like poor ward clearing, not being able to use E while alone, and Q having reduced power on subsequent enemies. Sand off some QoL issues: We’ve heard your feedback on some of the more frustrating parts of Rell’s kit, so we wanted to help alleviate some of them.Increase Play Pattern Variance: Give Rell more options in lane and teamfights besides landing W, and make sure that while she’s dismounted, there are useful things she can do.Lean into the Mounted/Dismounted fantasy: Let Rell feel fast-like she can charge enemies down while mounted-and let her feel like a formidable fighter while dismounted.In a Dev Blog back in March, we outlined the following goals: We think Rell’s fantasy of being a mounted lancer on horseback who transforms into heavy infantry by literally metalbending her horse into armor is compelling and exciting, but unfortunately she hasn’t fully lived up to that fantasy. Midscope, all abilities (except ultimate) adjusted.
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